Welcome to the Squigs blog. Here, my team and I will be giving you a first hand look into what’s going into the development of the game. We’ll also be sharing our thoughts on the games industry, giving our reactions to news, and answering any questions you might have. To kick off, I want to give a quick background on the history of Squigs and why we’re bringing it back on iOS (to start), via the App Store.
I’ve been developing games my whole life. I’ve worked on dozens of games in one capacity or another, spending many a happy hour to create entertaining and engaging player experiences. When I was 16 years old, I created Squigs for the Amiga computer system. Before that point I hadn’t had any commercial success – most of the work I had done had been enjoyed by players, but it hadn’t exactly been lucrative.
After I developed Squigs, I received a letter from Amiga Power, a magazine devoted to all things about the system, saying they would like to publish my game. I was thrilled – from my perspective I’d made it big time! All I had to do was resize the game for easy distribution – around 363 kilobytes.
Today we’re carrying around laptops with over 100 gigabytes of storage space, and playing games that require 10GB plus installs. My first game was 363 kilobytes. It’s startling how far we’ve come.
Needless to say, I resized the game, received coverage in Amiga Power and realized my dream of having a game distributed to a wide audience of passionate gamers. It proved to me that I had what it took to be a developer.
Over the years, I’d run into people time and time again that had enjoyed the game. It may not have made me a millionaire, but when I hear people like the game, it gives me a sense of great personal satisfaction. It’s the best feeling in the world to know you’ve created something people love.
And that’s why we’re bringing Squigs into the 21st century. iOS is such a perfect platform, with so many users, that the opportunity to bring this unique puzzle experience couldn’t be passed up. I’m looking forward to sharing the game with you, and my thoughts about game development through this blog, as we move closer to release.
As you can probably tell, we’re excited about Squigs, and hope you’ll be just as excited when you play it. It’s out next week, so keep your eye on the App Store.